I’m really struggling to make a good AAA game. Every game I have made is an adventure game so I have the sliders down. I have 2 world design specialists (both of them are also design specialists), a graphics specialist and a dialogues and story/quests specialist. However I always make mediocre AAA games. I made a AAA MMO which is selling quite well but got half baked reviews. I think the Pirate Mode is an additional hardcore mode for Game Dev Tycoon. This mode adds piracy to the game, making it much harder to sell large quantities of games without developing a DRM. At the time of writing this only around 1.7% of players have manged to beat this mode.
You have to make sure that your MMO when it launches is a minimum of a 9+ game, as this provides you with an 18months buffer before it becomes unprofitable. What you also want to do is not release it with “Max Technology” so you actually can expand on the original concept.

Garage Guide; Game Development Based on Source-Code/1.4.3; I made two AAA games without the boost I gave someone running dry. Game Dev Tycoon Wiki is a FANDOM

The best genre/topic combinations can be found on the Ultimate Guide For Game Dev Tycoon by Scep. A very useful guide especially if you haven't yet done all the game reporting yourself yet. It also tells you the games areas to focus on when building the game depending on the genre.
1. Genre Match ---. This is where Game Dev Tycoon screws you over. Let's say you focused only on Adventure games, getting three design-focused employees (Gameplay/Story&Quests/Dialogue) instead of the normal two, ignoring Dialogue. The custom console genre match is counter-intuitive. The genre you use the most is the worst match, and the genre
Developing a large game without using 2D Graphics V4 or higher / 3D Graphics V3 or higher. Developing an AAA game without using 3D Graphics V5 or higher. Developing an AAA game without assigning at least 3 specialists to respective fields that are considered important for the genre." anon20832479 December 22, 2017, 1:04am #3.
1 Million points per game; Best Seller: This is a score based on your best selling game. Roughly 2 points per unit sold; Cash: This is how much liquid cash you have at the end of the game. Roughly 1 point per $100; Good Games: This is the number of games that score at least a 8.0. 100,000 points per game; Fans: Roughly 4 points per fan. I've unlocked every single +++. I only ever make games with great combo scores, for platforms and audiences that match, during the sliders I assign all the right people to the right things, I have all the +++ and --- so adjust everything to match that, yet every game I make averages a 5.5 and I lose a ♥♥♥♥ ton of money, until one of them randomly becomes a 9.75 (♥♥♥♥ you all KSmaN.
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